Product Reviews

Dragon Ball Z: Kakarot Ultimate Edition PC
75
Great but mainly for the fans
I remember when playing DBZ: Budokai 3 I always enjoyed the mini exploration parts in the story mode between the fights and always imagined how great it would have been to have a game where you would fully explore the world going through the story. Finally, after approx. 20 years I got pretty much what I always wanted. The main game consists of Dragon Ball Z anime storyline (that's right, no Movie stories like Broly: The Legendary Super Saiya-jin or Fusion Reborn) and most of the time you control Goku but not only. There are some side quests and activities as well but nothing significant there, I think they could have done a bit more. There are also 2 additional Story DLCs. A new Power Awakens which consists of 2 parts. The 1st one is where you train (in turns as Goku and Vegita - you decide) with Whis by completing challenges through which you gain new power levels and achieve Super Saiya-jin God and the Boss is no other than Lord Beerus (I must say it follows the Battle of Gods very loosely). The 2nd part follows the Resurrection F story (this time more accurately) and you get Super Saiya-jin Blue. To be fair that DLC is not very interesting, of course it's cool to learn new technics and transformations but this is more of a Set of New Challenges rather than an actual Story. Yet 2nd DLC called Trunks: The Warrior of Hope is a proper story unlike the 1st DLC set. As every DB fan can guess it follows the 1993 TV Movie Dragon Ball Z: History of Trunks. It's very well done, the tone is darker, you do feel the danger and destruction around you. It's also nice that the DLC does not finish where the movie did but has an extra story briefly mentioned in DBS Goku Black arc. Unfortunately if you were expecting even more like few bits from GT or Super then the answer is no and it doesn't look like we'll get any. Of course it's not that what we have here is short but when you finish the story there's literally nothing to do so some extras like the Goku Black arc, Tournament of Power or even DBS: Broly...hell even some bits from Dragon Ball GT would help. I think my biggest problem here is that you basically play an interactive (but not fully) Dragon Ball Z anime, what I mean by that is that you always learn SSJ when fighting Freeza on Namek after Killin's death, Vegita always achieves SSJ in Androids saga and Gohan always goes SSJ2 after Cell Jrs attack Z fighters, etc. I think it would be more interesting to have some alternatives like for instance the transformations based on Power Levels - if you don't gain enough power through some sort of training during your exploration you would not turn into SSJ even if Freeza kills Krillin which would make the fight nearly impossible to finish. I know that in the game you need to have a certain skill level to learn some technics but you will get into that level anyway by simply following the story and I was thinking about something more sophisticated plus would be cool to have some alternative results which could add some replayability to the game. So yeah this is what I would have done gameplay wise just to enrich the RPG side of the game which is rather poor. To sum up this game might not be for everyone (it's definitely for the fans) let's not forget this is the first such game so maybe if Bandai Namco ever decides to make another one this time maybe following Dragon Ball Super or GT or both as of one being an alternative story then who knows what they'll do.

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