Rise is not by any merit a bad game, but it's worse than World and much worse than MHW+IB by amount of effort put in the game and by the amount of content it has.
And the worst out of all is the full price Capcom is asking for it, making the game even a bigger ripoff.
Good
Some monsters are really fun to fight compared to World (Narga,Zinogre,Rathalos,Jyuratodus, Teo).
Bigger variety of monster types in general, but only in low tier.
New weapon moves with wirebug can be fun.
Bad
another delayed port from Capcom with some serious bugs on release day.
Amount of lategame content is just pathetic and there is almost no actual reason to grind.
99% of events have monsters copypasted from main game and give layered or stickers/poses without any new usuable gear to farm.
No beta/alpha armor variants which makes theorycrafting extremely limited and boring, only ONE set of armor visually for both LR and HR which makes fashioncrafting also very limited.
Port isn't looking graphically tuned and doesn't differ from switch version, just higher resolution and uncapped framerate.
Visually game looks dated with washed up color palette and loses in graphic quality to the 4 years old game - MHW.
All music themes ruined by vocal tracks and choir bits, the production quality is also really low(new composer who never worked on MH game).
Tiny maps, not new but redesigned from previous MH games. The absence of endemic life, small size an makes it look a reskinned arena where you fight monsters rather than immersive part of the world.
Kamura hub feels cheesy - there is no day/night cycle, it's really small even for a village with very few NPCs and feels like everything in it was created just to serve you. The food theme Capcom picked for the game is also one of the lamest ones - dango - colored dumpling on a stick.
The new gimmick - wyvern riding breaks the flow of the game and forced on you really hard compared to previous games where in most cases you could just not mount or not use the CC.
Wirefall escape skill that gives you an ability to reposition really fast after being knocked back - removes a lot of challenge from the game. Just ignoring it is impossible since some monsters have attacks that require using wirefall to not get comboed on the ground or in the air.
Extremely streamlined gameplay where you can run around on the dog and sharpen during the fight, can get into the fight with the monster in seconds after spawning, mine nodes with one hit, don't need hot/cold drinks, can zip easily from one part of the map to another and don't need to actually "hunt" monster and keep research levels maxed out - you only need to see the monster once and then its movement and position will always be visible on the map - could have easily renamed the game to Monster Fighter.
A lot of pandering to the japanese audience which can be a good thing but here it just panders way too much.
New gimmick defense mode is boring and can't be ignored.
Downgraded multiplayer with only 4 player lobby.
Monster icons lost their visual clarity just to look like japanese painting.
really basic fonts existing along with heavily stylized ones which looks jarring.
Giant unscalable UI with shadows that obstruct the view with half of UI elements being Lowres with visible jaggies and some are high res, looks weird and bad.
I suggest this game to people who REALLY starving for a Monster Hunter game and played MHW for thousands of hours like me. Brace yourselves for the worse experience than World in pretty much every regard.
For other people - wait for at least 40% sale, it will happen sooner than you think.